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Emil Christenson
Emil Christenson
Technical Artist @ Ubisoft Stockholm
Stockholm, Sweden

My name is Emil Christenson. I am a Technical Artist with a bachelor degree in Game design from Uppsala University and a love for problem solving. I am a person that wants to be involved everywhere in the development of 3D assets and solutions. My goal is always to strive for the most optimal and efficient way to work. I even have a spreadsheet of the most optimal way to walk to my bus stop. During my time as a technical artist I have learned how to create tools with help of python in most DCC's and rigging inside of Maya. Create and maintain robust pipelines and automation tools inside of both DCC's and game engines. I have learned how to create shaders inside of game engines. But most of all I have developed a strong service mind that is always willing to help.

Skills

3D Animation3D ModelingCharacter ModelingFacial Rigging & AnimationRiggingShadersPython ScriptingTechnical art

Software proficiency

Python
Python
Maya
Maya
Blender
Blender
Qt designer
Qt designer
Shader Graph
Shader Graph
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Houdini
Houdini
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
3DCoat
3DCoat
MotionBuilder
MotionBuilder
Jira
Jira
3ds Max
3ds Max
motive
motive
Amplify Shader Editor
Amplify Shader Editor
Premiere
Premiere
After Effects
After Effects

Productions

    • TV Production
      Fixi in Playland season 2
    • Year
      2020
    • Role
      Lead Technical Artist
    • Company
      Nordic Entertainment Group AB
    • TV Production
      Fixi in Playland season 1
    • Year
      2019
    • Role
      Lead Technical Artist
    • Company
      Nordic Entertainment Group AB

Experience

  • Lead Technical Artist at Nordic Entertainment Group
    Stockholm, Sweden
    April 2017 - Present

    At Nordic Entertainment Group I developed a pipeline to

    automate the animation pipeline as much as possible by creating tools that helped me and the team work efficiently. I researched and found different solutions that continued to develop the quality of our products. I created a tool that allowed me to take in data from the Iphone X to add as a base layer of animation to the face and also developed a naming convention so that this data could be transferred to all sets of characters used in the studio. I had 7 3d artists and animators under me to guide and teach and to try out my pipeline on. Our most recent work is a kids show for Viaplay called Fixi in Playland. It aired in September and is animated in both Swedish and Finnish and dubbed in Norwegian and Danish. The series was produced with both motion capture and facial capture and the use of VR headset to give the actor the view of the

    character while acting. We also used AI facial driven animation for the Finnish dubbing where I automated the process so that we could change the animation on the fly. I also got the opportunity to create a pipeline around USD from Maya to Unity and back with help from various custom made python tools.